Free Web Hosting by Netfirms
Web Hosting by Netfirms | Free Domain Names by Netfirms

1898 USA vs Spain

 

 TGD Web Pages

Home USA Atlantic.htm USA Asiatic Sqdrn.htm Spanish Atlantic.htm Spanish Optional.htm Spanish Manila.htm 1898 Map

 

A good Spanish-American War website including lots of info on the ships involved: http://www.spanamwar.com/

An interesting Spanish language site with a very poor translation into English. Oddly enough they seem to think the USA were the bad guys in this war: http://candamo.iespana.es/candamo/1898/ingles/imarco.htm

Below are the draft strategic rules I am playtesting. They won't entirely make sense if you haven't played in the campaign,

SPANISH-AMERICAN 1898 Campaign

If Spain holds any colonies then Spain wins a decisive victory.

Otherwise figure victory based on points for ships sunk, special case described later and for special purchases. Subtract Spanish VPs from US VPs.

-50 to –19            Major Spanish Victory

-20 to –1            Tactical Spanish Victory

  00 – 19            Indecisive, Spanish morale victory

  20 – 39            Minor US victory, treat as a draw

  40 – 59            Major US victory

  60                    US historic victory

  61- 100            Decisive US victory

  101+               Crushing US victory

 

Land Campaign The US player may roll starting turn 2 at the end of each turn for each of the 4 locations representing the Spanish colonies to fall – except in cases where un-blockaded and undefeated Spanish warships are present.

The four relevant locations are Havana, Santiago, San Juan, and Manila. The chance to fall on turn 2 6+, turn 3 4+, turn 4 3+, turn 5 is 1+ (automatic as long as the presence of Spanish ships doesn’t stop the die roll).

The game is a maximum of 5 strategic turns long.

USA matrix

 

  1. Pre-Game Turn

Admiral Sampson, Atlantic Fleet: New York, Indiana, Iowa, Amphitrite, Terror

Admiral Schley, Flying Squadron: Mass, Texas, Brooklyn

q     1 vp@: Switch ships to/from Sampson and Schley

q     5 vp: Combine Sampson & Schley squadrons, detach monitors to defend coast, (this option is free once Cervera is blockaded in port)

q     8 vp: Add M Puritan to Schley or Sampson

q     5 vp: Add M Miantonomoh to Schley or Sampson

q     5 vp: Add DC Vesuvius to Schley or Sampson

q 5 vp: Add AR Katahdin to Schley or Sampson

  Admiral Dewey, see Asiatic Squadron

  US Pacific Coast, BB Oregon, M Monterey, M Monadnock

  After both sides have made purchases each side is informed as to number and type of ships at each location, in other words the other side finds out if you purchased additional ships.

First Turn Basic Options

Admiral Sampson

The main fleet may 1) blockade Puerto Rico, 2) blockade Cuba focusing mostly on either Santiago or Havana, 3) Defend the US coast cruising off the NY, Carolinas or Florida coastline, 4) Cross the Atlantic to attack the Canaries Islands and then the Spanish Coast.

Sampson may not reinforce the Philippines, but option 4 effectively forces the Spanish Navy to concentrate in the defense of Spain. Note that the following ships may not cross the Atlantic: Texas, Puritan, Miantonomoh, Puritan, and Katahdin

Admiral Schley The flying squadron is restricted to defending the US coast until such time as Cervera is blockaded or destroyed. After this time the squadron may join with the main fleet or take any options allowed the main fleet.

Admiral Dewey The Asiatic Squadron may 1) attack Manila Bay, 2) blockade Manila Bay, or 3) await reinforcements.

    Pacific Coast: Each ship may individually be ordered to wait and defend the coast, or to transfer to the Caribbean, or to transfer to the Philippines. Oregon only may move 2 boxes a turn.

Spanish Matrix

1. Pre-Game turn:

Spanish Coast:

Admiral Cervera, AC Sqn: AC1, AC2, AC3, AC4, TBD1, TBD2, TBD3

q                 3 vp: Install main guns in AC4 (Otherwise main guns only absorb damage)

q                 5 vp: Repair Viscaya and Oquendo to move 20 knots

q                 5 vp: Start game in Caribbean

q                 9 vp@: Add AC 5, 6, 7

q                 12 vp: Add AC 8

             Admiral Camara, BB1, BB2, TB 1-6, Activate turn 2, TBs may  only operate in Spain

q                 10 vp: Activate turn 1 instead of turn 2

q                 1 vp@: Transfer Ships from Cevera to Camara

 Manila:

Admiral Montoja, See Manila Sheet

q                 2 vp: Restore OC1 speed from 0 to 8 knots

q                 0 vp: Restore gun battery to CC2, lose 1 shore battery

q                 1 vp@: Convert port secondaries to shore batteries

q                 4 vp: Add 1 torpedo each to PC and CC class ships

q                 3 vp: Pressure army for more coast defense guns

q                 3 vp: Upgrade contact mines at harbor entrance

q                 3 vp: Upgrade electric mines at harbor entrance

 After both sides have made purchases each side is informed as to number and type of ships at each location, in other words the other side finds out if you purchased additional ships.

First Turn Basic Options

Note: The Spanish Government considers the defense of the Spanish coast to be of the highest priority. Therefore if major US fleet units cross the Atlantic towards Spain all major Spanish units are recalled back to defend Spain. The referee may allow you to ignore the callback in some instances with a substantial victory point penalty.

Admiral Cervera

1.      Go to Caribbean. Any other option coasts 5 vps. May go to Cuba or Puerto Rico to coal, or attempt to coal at a foreign port, or wait to coal next turn.

2.      Wait in Spain

3.      Go to Suez on the way to the Philippines.

4.      Detach TBDs and send to Straits of Magellan to ambush US Pacific fleet units for cost of 2 vps.

 In future turns if Cervera is in Spain he has essentially the same above choices. Camara has the same choices except no vp cost for not going to the Caribbean.

Operations in the Caribbean

1.      At minimum every other turn Spanish ships must go to a friendly port to coal, or return to Spain. Spanish ports are Santiago, Havana, and San Juin. Spanish ships run a substantial risk of being blockaded in port as happened historically.

If not coaling a Spanish fleet in the Caribbean has the following options, all of which could lead to interception by US fleet:

2.      Raid US shipping for d6 vps.

3.      Raid Florida for 5 vps.

4.      Raid US SE Coast for 10 vps.

5.      Raid US NE Coast for 15 vps.

6.      Attempt interception of US Pacific fleet units off Brazilian coast.

 Admiral Montoja

1.      Prepare Stationary Defense (historic choice)

2.      Flee back to Spain by way of Suez (cost 5 vps, possible US interception)

3.      Prepare ambush in Manila Bay

 (In future turns, as long as Montoja remains afloat in Manila he has the same three options. If the US delays shore defenses grow stronger).