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TGD Web Pages |
A good Spanish-American War website including lots of info on the ships involved: http://www.spanamwar.com/ An interesting Spanish language site with a very poor translation into English. Oddly enough they seem to think the USA were the bad guys in this war: http://candamo.iespana.es/candamo/1898/ingles/imarco.htm Below are the draft strategic rules I am playtesting. They won't entirely make sense if you haven't played in the campaign, SPANISH-AMERICAN 1898 CampaignIf Spain holds any colonies then Spain wins a decisive victory. Otherwise figure victory based on points for ships sunk, special case described later and for special purchases. Subtract Spanish VPs from US VPs. -50 to 19 Major Spanish Victory -20 to 1 Tactical Spanish Victory Land Campaign The US player may roll starting turn 2 at the end of each turn for each of the 4 locations representing the Spanish colonies to fall except in cases where un-blockaded and undefeated Spanish warships are present. The four relevant locations are Havana, Santiago, San Juan, and Manila. The chance to fall on turn 2 6+, turn 3 4+, turn 4 3+, turn 5 is 1+ (automatic as long as the presence of Spanish ships doesnt stop the die roll). The game is a maximum of 5 strategic turns long. USA matrix
Admiral Sampson, Atlantic Fleet: New York, Indiana, Iowa, Amphitrite, Terror Admiral Schley, Flying Squadron: Mass, Texas, Brooklyn q
1 vp@: Switch ships to/from Sampson and Schley q
5 vp: Combine Sampson & Schley squadrons, detach monitors to defend
coast, (this option is free once Cervera is blockaded in port) q
8 vp: Add M Puritan to Schley or Sampson q
5 vp: Add M Miantonomoh to Schley or Sampson q
5 vp: Add DC Vesuvius to Schley or Sampson q 5 vp: Add AR Katahdin to Schley or Sampson First Turn Basic Options Admiral Sampson The main fleet may 1) blockade Puerto Rico, 2) blockade Cuba focusing
mostly on either Santiago or Havana, 3) Defend the US coast cruising off the NY,
Carolinas or Florida coastline, 4) Cross the Atlantic to attack the Canaries
Islands and then the Spanish Coast. Sampson may not reinforce
the Philippines, but option 4 effectively forces the Spanish Navy to concentrate
in the defense of Spain. Note that the following ships may not cross the
Atlantic: Texas, Puritan, Miantonomoh, Puritan, and Katahdin Admiral Schley The
flying squadron is restricted to defending the US coast until such time as
Cervera is blockaded or destroyed. After this time the squadron may join with
the main fleet or take any options allowed the main fleet. Admiral Dewey The Asiatic Squadron may 1) attack Manila Bay, 2) blockade Manila Bay, or 3) await reinforcements. Pacific Coast: Each ship may individually be ordered to wait and defend the coast, or to transfer to the Caribbean, or to transfer to the Philippines. Oregon only may move 2 boxes a turn. Spanish Matrix1. Pre-Game turn: Spanish Coast: Admiral Cervera, AC Sqn: AC1, AC2, AC3, AC4, TBD1, TBD2, TBD3 q
3 vp: Install main guns
in AC4 (Otherwise main guns only absorb damage) q
5 vp: Repair Viscaya and
Oquendo to move 20 knots q
5 vp: Start game in
Caribbean q
9 vp@: Add AC 5, 6, 7 q
12 vp: Add AC 8
Admiral Camara, BB1, BB2,
TB 1-6, Activate turn 2, TBs may only operate in Spain q
10 vp: Activate turn 1
instead of turn 2 q
1 vp@: Transfer Ships
from Cevera to Camara Manila: Admiral Montoja, See
Manila Sheet q
2 vp: Restore OC1 speed
from 0 to 8 knots q
0 vp: Restore gun battery
to CC2, lose 1 shore battery q
1 vp@: Convert port
secondaries to shore batteries q
4 vp: Add 1 torpedo each
to PC and CC class ships q
3 vp: Pressure army for
more coast defense guns q
3 vp: Upgrade contact
mines at harbor entrance q
3 vp: Upgrade electric
mines at harbor entrance After both sides have made purchases each side is informed as to number
and type of ships at each location, in other words the other side finds out if
you purchased additional ships. First
Turn Basic Options Note: The Spanish Government considers the defense of the Spanish coast to be of the highest priority. Therefore if major US fleet units cross the Atlantic towards Spain all major Spanish units are recalled back to defend Spain. The referee may allow you to ignore the callback in some instances with a substantial victory point penalty. Admiral Cervera 1. Go to Caribbean. Any other option coasts 5 vps. May go to Cuba or Puerto Rico to coal, or attempt to coal at a foreign port, or wait to coal next turn. 2. Wait in Spain 3. Go to Suez on the way to the Philippines. 4. Detach TBDs and send to Straits of Magellan to ambush US Pacific fleet units for cost of 2 vps. In future turns if Cervera is in Spain he has essentially the same above choices. Camara has the same choices except no vp cost for not going to the Caribbean. Operations in the Caribbean1. At minimum every other turn Spanish ships must go to a friendly port to coal, or return to Spain. Spanish ports are Santiago, Havana, and San Juin. Spanish ships run a substantial risk of being blockaded in port as happened historically. If not coaling a Spanish fleet in the Caribbean has the following options, all of which could lead to interception by US fleet: 2. Raid US shipping for d6 vps. 3. Raid Florida for 5 vps. 4. Raid US SE Coast for 10 vps. 5. Raid US NE Coast for 15 vps. 6. Attempt interception of US Pacific fleet units off Brazilian coast. Admiral Montoja1. Prepare Stationary Defense (historic choice) 2. Flee back to Spain by way of Suez (cost 5 vps, possible US interception) 3. Prepare ambush in Manila Bay (In future turns, as long as Montoja remains afloat in Manila he has the same three options. If the US delays shore defenses grow stronger).
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