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Imperial Germany (SM 20) Builds: Anywhere in European home country, CIP must build in East Afrika,
naval may build adjacent to european home country in sea zone
RPs 40 Ruhr 40 Berlin (Resource Points, spend and/or save)
Convoy RPs 10 Baltic 10 Norwegian Sea  10 N Atlantic (As above if convoy open)
IRPs 2 Bavaria 2 Saxony 2 Prussia (Infantry Replacement Points, replace eliminated inf, use or lose)
NRPs 20 Kiel (Naval RPs to spend on naval units only, use or lose)
    (Colonial Infantry point, get 1 if number present less than 5)
Tech Advance (cost 5 RPs) Tech Advance (cost 5 RPs) Turn
attack defence move cost 6+ 5+ 4+ 3+ 2+ Got it! 6+ 5+ 4+ 3+ 2+ Got it! 1
inf 1 1 2 1 5 x x x x x x x x x x x x 2. Turkey
inf 2 1 3 1 5 3. Italy
stormtroops* 3 3 1 6   4. Bulgaria
art 1 1 1 1 5   x x x x x x x x x x x x 5. Greece
art 2 2 1 1 5 6
mg 1 0 4 1 5 7. Romania
mg 2 0 5 1 5 8. Portugal
9. USA
DN 1 3 3 2 20 x x x x x x x x x x x x 10
DN 2 3 4 2 20 11
DN 3 4 4 2 20 12
SS 1 0 1 2 10 x x x x x x x x x x x x (13)
SS 2 0 1 2 5
SS 3 0 2 2 5
ASW 1 1s 0 2 12 x x x x x x x x x x x x
ASW 2 1s 0 2 8
ASW 3 2s 0 2 8
MS 1 0 0 2 12 x x x x x x x x x x x x
MS 2 0 0 2 12
MS 3 1s 0 2 12
*requires inf 2 before roll may be attempted
Gulf of Bothnia convoy opened if occupied by MS, Baltic free of enemy DN, and Berlin friendly
Norwegian and N Atlantic convoys require MS, Helgoland free of enemy DN, and Kiel friendly