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WW1 Charts  
Version 1.0 one two three four five six To Hit Chart  
German (ref > 4) (ref > 4) (ref > 4) (ref > 3,2,1) (ref > 6) (Chart) VP  
BC1 Moltke [55:9] 2f 2ps 2sp 2a 2a [25:3] 1fp 1fs 1ap 1as [25:3] 2p 2p 2s 2s SSFSS HHHHH HHHHH   Rg FC LC Pen
28 knots armor 7 armor 5 armor 5   armor 3 armor 8   inches to Hit to Hit Mod
BC2 Goeben [55:9] 2f 2ps 2sp 2a 2a [25:3] 1fp 1fs 1ap 1as [25:3] 2p 2p 2s 2s SSFSS HHHHH HHHHH    
28 knots armor 7 armor 5 armor 5   armor 3 armor 8   <1 1 1 -1
  <2 2 2 -1
          <3 3 3 -1
  <4 4 4 -1
          <5 4 5 -1
<10 4 6 -1
          <15 5 6+4  
  <20 5 6+5  
          <30 6 6+6  
  <40 6+4 * +1
          <50 6+5 * sp
<60 6+6 * sp
         
Add +1 to die if within
          22 degrees of a rake
Fire Control: Base on target 3+ (on d9), modifiy die roll as indicated below
Save vs. Sinking (chart) Critical Hits Area Criticals
On Target before +2 Target Stationary +1       die crit? dam area effect
Same Target   0 Target turn 22+/mv6+  -1 DN 2+        
New Target  -1 Target turn 45+/mv12+  -2 BC 3+   1 no 2x hit one sunk
Target turn 67+/mv18+  -3 BB, AC 4+   2 no 2x hit two d6>4
8+ guns firing   0 CL 5+   3 no 2x hit three d6>4
6-7 guns firing  -1 Firer turn 22+/mv6+  -1 SC 6+   4 no 2x hit four -2 knots
4-5 guns firing  -2 Firer turn 45+/mv12+  -2 DD, TB sink   5 no 2x hit five steering
3 or less firing  -3 Firer turn 67+/mv18+  -3 (-1 die top wrecked) 6 yes area six FC
1 battery firing   0 f is forward 270 degrees fp is port to fore 135 deg   s+ is starboard 180
2 batteries firing  -1 a is aft 270 degrees   fs is starboard to fore 135   p+ is port 180  
3 batteries firing  -2 p is port (left) 90   ap is port to aft 135 deg   sp is s 180 and line port
4+ batteries firing  -3 s is starboard(right) 90 as is starboard to aft 135   ps is p 180 + line starboard
WW1 Charts  
Version 1.2 one two three four five six To Hit Chart  
German (ref > 4) (ref > 4) (ref > 4) (ref > 3,2,1) (ref > 6) (Chart) VP  
BC1 Moltke [55:9] 2f 2ps 2sp 2a 2a [25:3] 1fp 1fs 1ap 1as [25:3] 2p 2p 2s 2s SSFSS HHHHH HHHHH   Rg FC LC Pen
28 knots armor 7 armor 5 armor 5   armor 3 armor 8   inches to Hit to Hit Mod
BC2 Goeben [55:9] 2f 2ps 2sp 2a 2a [25:3] 1fp 1fs 1ap 1as [25:3] 2p 2p 2s 2s SSFSS HHHHH HHHHH    
28 knots armor 7 armor 5 armor 5   armor 3 armor 8   <1 1 1 -1
  <2 2 2 -1
          <3 3 3 -1
  <4 4 4 -1
          <10 4 5 -1
<15 5 6  
          <20 5 6+4  
  <30 6 6+5  
          <40 6+4 6+6 +1
  <50 6+5 * sp
          <60 6+6 * sp
         
 
           
Fire Control: Base on target 3+ (on d9), modifiy die roll as indicated below Save vs. Sinking (chart) Critical Hits Area Criticals
      die crit? dam area effect
On Target before +2 Target Stationary +2 DN 2+        
Same Target   0 Target plot straight +1 BC 3+   1 no +S hit one sunk
New Target  -1 Target no formation  -1 BB, AC 4+   2 no +S hit two +S hit
    Target evasive  -1 CL 5+   3 no +S hit three +S hit
8+ guns firing   0 SC 6+   4 no +S hit four +S hit
4-7 guns firing  -1 Firer plot straight +1 DD, TB sink   5 no +S hit five steering
3 or less firing  -2 Firer evasive  -2 (-1 die top wrecked) 6 yes area six FC
         
1 battery firing   0 smoke  -2   c is centerline p 90 + s 90
2+ batteries firing  -1 f is forward 270 degrees fp is port to fore 135 deg   s+ is starboard 180
    a is aft 270 degrees   fs is starboard to fore 135   p+ is port 180  
1 ship firing   0 p is port (left) 90   ap is port to aft 135 deg   sp is s 180 and line port
2+ ships firing  -1 s is starboard(right) 90 as is starboard to aft 135   ps is p 180 + line starboard